Our Regenerum Consoles are meticulously handcrafted in 3D CADCAM softwares outside of Second Life, such as Blender or 3DS Max, allowing us to push the boat out on the quality of builds we can provide for all your time travelling requirements.
We implement a feature rich Roleplay system, allowing for multi-button take offs, in-flight dynamic requirements and a database linked pilot levelling system to allow all TImelords to progress along with their TARDISes.

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A mesh recreation of a classic Console.
As seen in the Classic Who Episode, The 3 Doctors.

As seen in the 1996 TV Movie, we have recreated the 7-8th Doctors console room, dubbed the McGann. This is the first full mesh McGann console room in Second Life, and even includes the observatory above the console table as seen.

The first console of the reboot series, as used by the 9/10th Doctor

Matt Smiths first console room. Elegant and sophisticated yet somehow still absolutely chaos.

Reminiscent of a Tokamok Fusion, this console as piloted by the 14-15th Doctor is a large, spherical masterpiece and this particular in-world version hyped up console systems once again and was shown and shared throughout the grid.

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A concept console based on the works of Matt Savage - The concept TARDIS designer for the 11th's first console and 60th Tokamak Console.
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Many Console Systems have come and gone throughout Second Lifes history. Many are still there to be found on Google Images but nowhere to be found in-world. Our "legacy" line aims to recreate some of these old designs in full mesh, freshly build whilst still maintaining that spark that led you to come to Second Life for Doctor Who TARDIS roleplay.
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